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“One very famous football club said to me two or three days ago: ‘Whenever we have a problem we say ‘What would the Everton board do, because they always get it right?’” Bill Kenwright, 2021.
Anyone of sound mind would do the exact opposite of what Everton’s delusional chairman and abject board have overseen during the seven years of Farhad Moshiri’s near-ruinous ownership.
Those appointed to run Newcastle’s football operation, for example. Newcastle again showed the wisdom of their £255m investment in new talent since the Saudi takeover in October 2021, along with the astute management of Eddie Howe, as they edged closer to Champions League qualification and pushed Everton towards the Championship with a second emphatic Premier League victory in five days.
Unlike the swift destruction of Tottenham at St James’ Park, Newcastle had to bide their time before delivering another incisive exhibition at Goodison Park. A seventh win in eight outings could have equalled Sunday’s scoreline but for the interventions of Jordan Pickford and VAR. Everton’s strong start was a distant memory by the time Callum Wilson, Joelinton and Alexander Isak were swatting aside the home defence with ease and exposing the chasm in quality between the respective forward lines.
Wilson struck twice, Joelinton once and Jacob Murphy was also on the scoresheet following a mesmerising run from fellow substitute Isak that took him beyond four blue shirts.
Howe shuffled his pack from Sunday but Newcastle’s penetration and winning mentally remained unchanged, victory taking them eight points clear of fifth-placed Spurs with a game in hand.
“We handled the occasion really well,” the Newcastle manager said. “It was a hostile environment and the first goal was always going to be crucial. Our confidence was evident in the second half. Maybe the edge of the game had gone but we had to earn the right to get to that point.”
Three of Newcastle’s goals came down Everton’s right flank where Ben Godfrey had a torrid night. The defender’s inclusion over Nathan Patterson at full back, where he also toiled in the damaging home defeat by Fulham, was a mystifying choice by Sean Dyche, who may have improved Everton’s aggression and physicality but not their prospects of avoiding a first relegation since 1951.
Everton collapsed following Newcastle’s second goal, just as they did against Fulham in the previous home game. With five games remaining to save the club’s top flight status, the first away at Leicester on Monday, the character on display is as alarming as the league table for Evertonians.
Alexander Isak leaves Everton players in his wake during a mesmerising dribble that set up the fourth goal for Jacob Murphy. Photograph: Alex Livesey/Getty Images
Dyche said: “In the first half we did everything I wanted them to do against a team that is flying, apart from conceding, but as soon as the second goal goes in the game gets away from us too quickly. The same thing happened against Fulham. We have to correct that very quickly.”
Goodison Road was filled with noise and blue smoke before kick off as thousands of Evertonians waited to greet the team coach. There was even a sustained fireworks display from behind the Gwladys Street and Bullens Road stands when the teams emerged.
It was some reception from a fanbase being put through the wringer once again and Dyche’s team initially responded, controlling proceedings up until the point Joelinton broke away to create Newcastle’s opener.
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The visitors switched play through Matt Targett, who released the Brazilian down the left with a fine first touch. Joelinton gathered speed as he approached the area and cut back inside Godfrey before unleashing a venomous shot. Pickford parried well but the ball struck James Tarkowski and dropped perfectly for Wilson. The striker, one of three changes from the Spurs’ rout, made no mistake.
Everton fans are fearing the worst after a drubbing by Newcastle. Photograph: Carl Recine/Reuters
Dominic Calvert-Lewin had what would have been an exquisite equaliser disallowed for offside in first half stoppage time. He also forced Nick Pope to save early in the second half following good work from Alex Iwobi.
Pickford produced a magnificent save to deny the increasingly prominent Joe Willock when, unmarked on the corner of the area at a Newcastle corner, he curled a volley towards the far corner. The Everton keeper’s finger-tipped intervention was in vain. Seconds later Bruno Guimarães found Willock, who beat Godfrey to the byline too easily and chipped a perfect cross into the six-yard box where Joelinton scored with a textbook header.
It was soon three when Guimarães found Wilson lurking on the edge of the area. The striker was given time and space to pick his spot and chose the top left hand corner of Pickford’s goal. Dwight McNeil reduced the arrears when scoring directly from a corner but only for a matter of seconds. Isak weaved his way through anaemic challenges from Godfrey, Michael Keane and Idrissa Gueye before shooting across goal. Murphy tapped in at the back post.
There was still time for Howe to rub salt into Everton wounds by introducing Anthony Gordon to predictable boos against his boyhood club. Fabian Schär seemed to have applied more when scoring from distance but his fine effort was disallowed for offside by VAR. The two clubs are heading in very different directions.
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( With inputs from : www.theguardian.com )
SRINAGAR: Jammu and Kashmir Police on Monday said to have arrested two thugs claiming to be black magic practitioners in Central Kashmir’s Srinagar district.
A Police spokesperson said, two thugs claiming to be black magic practitioners were arrested for duping a person of Rs 40,000 after giving him lift in their car at Nalabal.
They have been identified as Akhter Ahmed shah & Riyaz Ahmed both residents of Nadihal Dangiwacha Baramulla.
He said that accordingly FIR was registered at Lal Bazar PS and money was recovered from their possession.
2 thugs claiming to be black magic practioners namely Akhter Ahmed shah & Riyaz Ahmed both residents of Nadihal Dangiwacha Baramulla were arrested for duping a person of ₹40,000 after giving him lift in their car at Nalabal. FIR registered at Lal Bazar PS & money recovered. pic.twitter.com/ojYCtaPpMb
Rampur: SP leader Azam Khan’s wife has lodged a police complaint against an unidentified man alleging that he threw a small bundle inside the main gate of her house containing random articles, including clothes, and expressed fear that it may be associated with “black magic”.
Police said they have arrested the man who is mentally challenged and also suspended four of its personnel — deployed outside Khan’s house — for dereliction of duty.
black magic bundle inside Azam Khan’s house
Superintendent of Police Ashok Kumar Shukla said, “A mentally challenged person was responsible for throwing a bundle inside the house of Azam Khan. He has been arrested and efforts are being made to send him to a mental institution.”
“Four police personnel deployed in the security at the house of Azam Khan were suspended for dereliction of duty,” added the SP.
According to the complaint filed by Tazeen Fatma, a former MP, the incident happened around 6 am on Thursday.
The man throwing the bundle inside was captured on CCTV installed outside the house but could not be recognised immediately.
Fatma wrote a letter to the Rampur superintendent of police reporting the incident and expressed fear that it could be a part of a big conspiracy.
In her letter, Fatma also wondered how could such a breach take place when the house is guarded round the clock by state police and other security personnel.
Additional Superintendent of Police Sansar Singh said they were informed late Thursday that a bundle, wrapped in black foil, had been thrown inside Khan’s residence and it contained some clothes, a cap, and a few other articles.
Khan has been an MP from Rampur parliamentary constituency and MLA from Rampur assembly constituency 10 times. His assembly membership ended after a local court sentenced him in a hate speech case.
He also has several criminal cases registered against him and was released from jail after getting bail last year.
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Chaibasa: A local court on Wednesday awarded capital punishment to five persons in a case of triple murder that took place over a year ago due to suspicions that they were involved in witch craft.
The principal district and session Judge Vishwanath Shukla convicted the five and sentenced them to death for slitting the throats of a person named Salim Dhanga, his wife Belangi and their daughter Rahil at Podongair village on November 8, 2021.
The village is in Bandgaon police station limits in Jharkhand’s West Singhbhum district.
The court held the five – Markas Dahanga, Iliyas Dahanga, Kemba Dahanga, Daud Dahanga and Iliyas Dahanga alias Banka Banku guilty of killing the three victims and burying their bodies in the banks of Karo river to conceal evidence.
Few days before the incident Markas Dahanga had lost his daughter to an illness. His friends, however, convinced him that the girl had died due to the black magic practiced by his neighbour Salim Dhanga and his family. Markas then along with his accomplices killed the three in their house and buried the bodies, district superintendent of police Ashutosh Shekhar said.
Regular readers will know that I find video games’ ability to pull people together to be one of the most interesting things about them. I have a weakness for stories about outsiders finding each other, and games make that happen with charming regularity. I once wrote about a long-distance couple who stayed connected by playing Dark Souls, wrestling with that game’s opaque online matchmaking to ensure that they could always find each others’ summon signs, hidden in a nook behind a wall or under a distinctive vase. And I’m fascinated by how Eve Online has attracted a particular flavour of person – usually science-fiction-obsessed, very often in some position of power in real life – to create an intergalactic community that mimics the economics and power structures of our own, but with extra skullduggery.
Online gaming has brought us so much in this regard: people have formed lifelong friendships through all kinds of video games, from World of Warcraft to No Man’s Sky. Twitch is part of this continuum, too – streamers don’t just play games for an audience, they create communities, where relationships can then form.
I experience the social aspect of games on a smaller, more intimate scale. Aside from a brief Guild Wars obsession as a teen, I’ve never been into online multiplayer. For whatever reason, I don’t connect with people in those worlds, behind screen-names – but I have spent most of my life playing games with people in real life in front of the same screen. The re-emergence of GoldenEye 007 this month has reminded me just how vital that kind of multiplayer has been in my personal gaming history.
When I was little, I played video games with my brother on the family SNES and N64. In the tiny under-stair room our parents let us plaster with adverts and posters torn out of video game magazines, we would diligently enter a co-op cheat code so that we could play Diddy Kong Racing together, one of us waiting near the finish line to sabotage our competitors with rockets while the other flew past in first place. We played Smash Bros and Mario Party together – and developed a quite nasty rivalry in Mario Tennis.
When I was a teenager I’d rope in my friends, hauling TVs around the house to facilitate 16-player Halo LAN parties when I got my hands on an Xbox. On one glorious evening in 2004, I managed to get enough people, Game Boys and link cables in the same room to play four-player Zelda on the Gamecube, and it was an absolute riot. At university, Guitar Hero always came out at parties (and Rock Band, and DJ Hero, and whatever other music game enjoyed a brief flush of popularity as Activision milked the genre dry).
MMOs like Minecraft have largely replaced local co-op and split-screen gaming. Photograph: Mojang
Back in 2013, I was running Kotaku UK, the anarchic games site I edited before I came to the Guardian. The brilliant times I’d had with local multiplayer games growing up inspired me to start up Kotaku game nights, where we’d bag up PlayStations and controllers and drag ’em all down to the pub, throwing events with a local fighting game community. Total strangers would bond over pints and left-field multiplayer classics such as Nidhogg, or Sportsfriends, or that reliable old standby, Mario Kart 8; downstairs people would compete in Smash, Street Fighter and Tekken tournaments. (In 2015 we brought Kotaku game nights to Glastonbury, in a gaming tent in Shangri-La; unfortunately this did not go quite as expected, as we became the de facto creche for free-roaming gangs of performers’ children. But still, it was a moment.)
I loved watching how people interacted over those games in the real world. Anyone who still thinks that gaming is an antisocial pastime should step into one of the many gaming bars and cafes that exist these days and see how they bring people to tears of communal laughter.
Now, my kids and I play Switch games together; I’ve managed to get my six-year-old into Kirby’s Forgotten Land, and I get to be his guide and helper, sitting right beside him. When my teenage stepson was the same age, I introduced him to Minecraft, and all he wanted to do for a few months was play it together. I well remember the pang of sadness I felt when he started preferring to play it online with his friends instead.
No doubt this is an age thing; today’s teens memories of playing Fortnite or Minecraft with their friends online as children will presumably be just as redolent for them as my memories of split-screen multiplayer. Because games are still a relatively young medium – it’s been 50 years since Pong – and online gaming is even younger, we’re only just starting to see the generational differences in how we connect through them. But at the risk of sounding like my mother worrying that text messaging was going to stop us all from being able to hold real conversations with each other: I really hope we never lose split-screen multiplayer, and the in-person connection that it fosters.
What to play
Metroid Prime Remastered. Photograph: Nintendo
Sticking with the nostalgic theme of this week’s issue, Nintendo announced a remaster of the peerlessly atmospheric Metroid Prime last week – and then released it immediately online. Hurray! This is one of the greatest works of sci-fi in this medium, no joke. Stripped of her powers, you guide bounty hunter Samus Aran through forsaken space-places but despite what it looks like, it isn’t actually a first-person shooter. It’s an adventure; you’re an archaeologist, a puzzle-solver, a documenter. I’d forgotten just how good Metroid Prime was in the decades since I first played it, and I’m delighted to report that the overhaul of the visuals and controls makes it even better. It’s pricey for a rerelease at £34.99, but great.
Available on: Nintendo Switch Approximate playtime: 15 hours
What to read
Axios reports that the people who worked on the original Metroid Prime, released in 2002, aren’t properly credited in the rerelease, and have been expressing their frustrations about it.
Double Fine has put out a massive 22-hour-long documentary series on the making of its superb Psychonauts 2, based on six years’ worth of footage. Watch the trailer: the entire series is a huge time commitment, but this is the kind of end-to-end insight into game development that we just simply never get.
I’m not quite sure how to put this, but the developers of The Witcher 3 appear to have accidentally incorporated a fan-made mod giving its female characters realistic genitalia and pubic hair into December’s PS5/Xbox Series X version of the game. And the creator of that mod is mad because he claims they didn’t ask permission. Just a normal day in game development …
A book recommendation from our well-read games correspondent Keith Stuart: Player vs Monster – The Making and Breaking of Video Game Monstrosity by Jaroslav Švelch. MIT Press publishes lots of fascinating books on video game theory and this is the latest – a thorough study of monsters in video games, looking at their historic sources, design conventions and the fears they exploit. Intellectual but accessible, and filled with examples from Golden Axe to Shadow of the Colossus.
As well as announcing and releasing a remaster of Metroid Prime, Nintendo showed off new footage from Zelda: Tears of the Kingdom and Pikmin 4 in last week’s Nintendo Direct, and also announced that Game Boy and GBA games are now playable on Switch, among rather a lot else (here’s the rundown). Tears of the Kingdom showed Link riding around on a cobbled-together wagon thing that strongly recalls niche vehicle experimentation game Banjo-Kazooie: Nuts and Bolts, which is not something I had on my 2023 bingo card.
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What to click
TechScape: How Nintendo’s stayed the most innovative tech company of our time
A beautifully preserved slice of video game history – Toaplan Arcade Shoot ’Em Up Collection Vol 1 review
The Last of Us recap episode five – all hell breaks loose
Can The Super Mario Bros Movie end 30 years of terrible video-game films?
Microsoft’s Activision Blizzard purchase will harm UK gamers, says watchdog
Question Block
Rocket League. Photograph: Psyonix
Writing this week’s newsletter has made me realise that my knowledge of multiplayer bangers is stuck in about 2015, so this time around, I have a question for you, readers: what are your favourite split-screen or party games? What are the proven favourites, and which new ones are making a mark?
I’ll start with my own out-of-date recommendations from my days running pub game nights: dicey competitive fencing in Nidhogg and its sequel; flipping narwhals around in Starwhal; offbeat riffs on various sports in Sportsfriends; Lethal League, an indie baseball fighting game; jelly-baby wrestling in Gang Beasts; cute pixel battles with archery and magic in Towerfall: Ascension; and the all-time greatness of Rocket League (above), football with RC cars. Oh, and Nintendo Land. Mario Chase is an underrated work of genius.
Send your picks to pushingbuttons@theguardian.com.
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( With inputs from : www.theguardian.com )
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